NEWS

The State Institute of Culture presents VIU Life – a photo exhibition by Boris Misirkov and Georgi Bogdanov

16/09/08

The State Institute of Culture presents VIU Life – a photo exhibition by Boris Misirkov and Georgi Bogdanov, at the Ministry of Foreign Affairs.

The project came to life in 2005 at the Venice International University on the island of San Servolo. The exhibition features 12 staged photographs printed on canvas offering a tongue-in-cheek, yet provocative depiction of life on campus.

The exhibition was also presented at the opening of the 2008 “Apolonia” arts festival in the town of Sozopol with support from the State Institute of Culture.

Boris Misirkov and Georgi Bogdanov are cinematographers, photographers, concept artists, as well as the ideologists and founders of the AGITPROP studio. They are correspondents of the Colors magazine(Italy), having published their work in leading photography journals such as Фото и Видео и Афиша (Russia), Arena (Great Britain), Imago (Slovakia), European Photography (Germany),  Camera Austria (Austria), etc. Photographic works of theirs have been included in the collections of the Houston Museum of Fine Arts, Lausanne Musée de l'Elysée, Odense Museum of Photographic Art, private galleries and art collectors.

Both work and live in Sofia.

About the project

"Each new project resembles a game. We need rules to play, as the game turns chaotic without them. We need partners in the game – even with computer games, we do not play by ourselves, but against the machine. We need to have fun – a game that is not fun is useless.

This time, the initial setting of the game was a bit more complicated than usual: it had to happen on Venice International University’s campus on the island of San Servolo, inside the physical limit of the island’s walls; it had to follow the logic of the academic institution; the place was familiar somewhat, but most of the actors had been total strangers before we started setting up the images…

Last but not least, everything had to happen fast – really fast.

The challenge was there, and a new game had to be invented.
The island has had many faces in the past – let’s add another one for a while, mix the layers of the past, imagine a “virtual San Servolo” and map it over the area surrounded by the island’s brick walls… The academic institution has its own structure, complex and precise – let’s mix it up as well, and try to reinvent it from scratch.

The limits are there, and what can you do within them? The Venice “water syndrome” comes into play: a mixture of discipline and chaos. You can enjoy the endlessly changing pattern of the waves in the lagoon, but every drop is following the logic of the underlying currents; watching the sunset from the pier sends your mind over the horizon, but the timetable of the vaporetto sets up the rhythm of your day. You put yourself together, and start the game.

It was an extremely intensive week. Selecting locations around the island, spending the nights discussing the possible settings for each picture, collecting all the props and arranging the scenes – the whirlpool of the game took over everything else. Sometimes, when beginning to shoot one side of the panorama, we didn’t really know how its other side was going to end – but the underlying logic of the entire game kept everything in place.

Displacement: that’s been the basic rule of the game. Swapping places moved the situations not only in space – each new location transferred the participants to another level, into the space of the game. The actors were free to reenact their everyday activity in a different way, to play their own selves in an ideal classicist world where the grass is green, the sun is shining, and every gesture is full of meaning.

It’s been a give-and-take process, as the game worked both ways – we offered the stage and the setting, and the actors offered their own interpretations of the roles. Improvising together was the best part of it – and we are so grateful to all the students, teachers, researchers and staff members who joined in and had fun together. For the two of us, VIU Life is one of the funniest projects we’ve done till now – and if some of this playful mood, some of the joy we all had in the process of making it has come back from the space of the game to the real life of the University, and stayed there, that will make the picture complete… “

Boris Misirkov and Georgi Bogdanov